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Goal: Map and optimize product growth loops that leverage user behavior to drive acquisition, activation, and retention.

Tools Required

This skill runs using CORE memory only. No integrations required.

Step 1: Identify the Core User Behavior

Pinpoint the behavior that drives growth:
  • Aha moment: What action signals the user gets value?
  • Frequency: How often does this behavior occur?
  • Virality potential: Does this behavior naturally involve other users?
  • Data signals: What metrics prove this is the driver?
Ask: “What single user action best signals your product is working?”

Step 2: Map the Growth Loop Mechanics

Document each stage:
  • Trigger: What initiates the loop? (external, habitual, product-driven)
  • Action: What does the user do?
  • Reward: What value do they receive?
  • Viral moment: Where/how do they invite others?
  • Re-entry: How do they come back?

Step 3: Quantify Loop Economics

Calculate the multiplier effect:
  • Viral coefficient: If 1 user invites X others, what’s the average?
  • Conversion rate per stage: % who trigger → action → reward → invite
  • Loop time: Days/hours between entry and re-entry
  • Lifetime value contribution: What % of LTV comes from growth loop vs. paid?

Step 4: Identify Friction Points

For each stage, ask:
  • Is the trigger compelling? Easy to understand why they should act?
  • Is the action frictionless? Can they do it in <30 seconds?
  • Is the reward immediate? Do they feel value right away?
  • Is the invite natural? Does inviting others feel organic, not transactional?
Flag any stage with >30% drop-off.

Step 5: Generate Loop Optimization Ideas

Brainstorm improvements:
  • Trigger: Make it more salient, frequent, or obvious?
  • Action: Remove steps, simplify UI, add guidance?
  • Reward: Amplify the reward, add social proof, show progress?
  • Viral moment: Make sharing easier, add incentives, reduce friction?
  • Re-entry: Add reminders, new content, social follow-ups?
Test the highest-impact, lowest-effort idea first.

Step 6: Design the Variant Loop

For each high-potential optimization:
  • What changes?
  • What’s the predicted impact on viral coefficient?
  • How long to test and measure?
  • Success metric (e.g., “increase invite rate from 5% to 8%”)?

Output Format


Growth Loop Design — [Product Name] Core Growth Loop
  • Trigger: [External / Habitual / Product-driven] — [Specific trigger]
  • User action: [What they do]
  • Reward: [What they gain]
  • Viral moment: [How others are invited]
  • Re-entry: [How they return]
Loop Economics
  • Viral coefficient: [Average X new users per existing user]
  • Conversion funnel:
    • Trigger → Action: [X%]
    • Action → Reward: [X%]
    • Reward → Invite: [X%]
    • Invite acceptance: [X%]
  • Loop time: [X days average]
  • Current growth contribution: [X% of new user acquisition]
Friction Analysis
StageDrop-off rateBottleneckSeverity
Trigger[%][What stops them]High / Med / Low
Action[%][What stops them]High / Med / Low
Reward[%][What stops them]High / Med / Low
Viral moment[%][What stops them]High / Med / Low
Optimization Opportunities
StageCurrent stateProposed changeExpected impactEffort
[Stage][Current metric][Change to make][Expected % improvement]Easy / Med / Hard
[Stage][Current metric][Change to make][Expected % improvement]Easy / Med / Hard
Next Test
  • Hypothesis: If [we change X], then [metric] will improve from [A%] to [B%]
  • Duration: [X weeks]
  • Success threshold: [Metric target]

Edge Cases

  • Weak viral coefficient: Loop doesn’t naturally create network effects. Consider adding explicit incentives (referral rewards) or pivoting to a different core behavior.
  • Long loop time: Days between entry and re-entry. Users may forget or churn. Add reminder notifications or increase reward frequency.
  • No clear aha moment: User value is distributed across multiple actions. Map secondary loops or focus messaging on the single strongest value driver.
  • Network effects missing: Product doesn’t require or benefit from others using it. Build loop around social proof (leaderboards, badges) or asynchronous sharing instead.
  • Incentive decay: Reward loses appeal over time. Refresh reward type, introduce scarcity, or tie to leveling/progression systems.